Fes Naqvi
Product and UI Designer
Product and UI Designer specializing in complex digital experiences, interaction design, and scalable systems. Connecting product needs with reusable patterns and design systems across Intuitive Surgical, Microsoft, REI, Lululemon, and Kaiser Permanente.
Experience
UI Designer, Design Systems
March 2022 – August 2026Intuitive Surgical, Sunnyvale, CA
- Scaled design system adoption from 1 to 25 teams and component library downloads from 6,600 to 43,000, delivering 30.6% ROI and $6.5M in net projected savings.
- Built comprehensive Figma component libraries supporting desktop, tablet, and mobile devices—covering typography, icons, color, utilities, and patterns—applied across SimNow 2.0 surgeon console, Link dashboard, and My Intuitive.
- Transformed SimNow from a flat exercise library into a guided training curriculum—redesigning exercise cards, scoring, credentialing, and skills-maintenance features while maintaining design system consistency across touchscreen consoles and web/mobile experiences.
- Enabled SimNow to scale across da Vinci X, Xi, dv5, and SP consoles and mobile/web platforms by establishing shared design patterns that maintained consistency across device types while reconciling platform-specific interactions and hardware requirements.
- Overhauled SimNow's component library with product and engineering to improve design-to-code handoff, increase component reuse, and close Figma-to-React parity gaps.
- Owned design system documentation and CMS publishing, maintaining component specifications and design guidelines across 3+ years of releases.
Sr. Designer, Design Systems
June 2021 – November 2021Promethean, Seattle, WA
- Led production of Promethean's design system, driving its shift to token-based architecture.
- Directed the initiative to establish design tokens, decoupling styles from components and patterns to create a scalable, production-ready foundation.
- Ran design system decomposition sessions, reviews, and pattern consultations with the broader UX team.
Sr. Designer, Design Systems
January 2021 – June 2021Kaiser Permanente, Pasadena, CA (Contract via Insight Global)
- Built the design system library and toolkit structure, adopted by multiple UX teams across KP.org.
- Led creation of infrastructure and governance documentation to launch a multi-platform design system.
UI Designer, Design Systems
June 2020 – December 2020Lululemon, Vancouver, B.C.
- Helped lay the production foundation of a design system for desktop and mobile web.
- Created documentation for design system governance and cross-team implementation.
UI Designer, Design Systems
June 2019 – June 2020REI, Kent, WA (Contract via Allovus Inc.)
- Contributed to Cedar, REI's open-source design system, defining component structure, design tooling, and library architecture.
- Built design system awareness across REI by collaborating with and supporting multiple internal teams.
Product Designer / UX Production Lead
August 2015 – June 2019Microsoft, Redmond, WA (Contract via Allovus Inc.)
- Created, updated, and maintained all Microsoft Universal Windows Platform (UWP) design toolkits.
- Partnered with the Windows Design Studio team to expand the Windows ecosystem through wireframing, interaction pattern libraries, and end-to-end UX design.
Skills
Design
UI design, interaction design, design systems, design tokens, component libraries, production design, wireframing, prototyping, responsive design
Collaboration
Cross-functional collaboration, stakeholder management, Agile/Scrum, design governance, design system documentation
Tools
Figma (Design & Make), Claude, Replit, Sitecore CMS, Adobe Creative Suite, Sketch, Abstract, Autodesk Maya, Blender, HTML/CSS, Microsoft Office
Education
B.S., Corporate Video Communication (Minors: Computer Science, Theatre) — Southern Connecticut State University, New Haven, CT
Certificate in Character Animation — AnimationMentor.com, CA