Fes Naqvi

Product and UI Designer
Hello@IamFes.com IamFes.com 206‑227‑0329

Product and UI Designer focused on turning design intent into scalable product systems. I connect interaction patterns, components, foundations, documentation, and implementation to create experiences that stay coherent as products evolve. I’ve built and evolved enterprise design systems across Intuitive Surgical, Kaiser Permanente, Promethean, Lululemon, and REI, and previously created Microsoft’s Universal Windows Platform design toolkits across native and web experiences.

Core Competencies

Experience

UI Designer, Design Systems

March 2022 – August 2026
Intuitive Surgical, Sunnyvale, CA
  • Scaled design system adoption from 1 to 25 teams and component library downloads from 6,600 to 43,000, delivering 30.6% ROI and $6.5M in net projected savings.
  • Built comprehensive Figma component libraries supporting desktop, tablet and mobile devices (typography, icons, color, utilities and patterns), applied across the SimNow 2.0 surgeon console, the Link dashboard and My Intuitive.
  • The design system is used to build the My Intuitive app (my.intuitive.com) on both iOS and Android.
  • Established shared design patterns that let SimNow scale across da Vinci X, Xi, dv5 and SP consoles and mobile/web, keeping consistency across device types while reconciling platform-specific interactions and hardware requirements.
  • Overhauled SimNow's component library with product and engineering to improve design-to-code handoff, increase component reuse and close Figma-to-React parity gaps, performing visual QA on all design system work to confirm implemented components matched the Figma libraries.
  • Transformed SimNow from a flat exercise library into a guided training curriculum, redesigning exercise cards, scoring, credentialing and skills-maintenance features while keeping the design system consistent across touchscreen consoles and web/mobile.
  • Owned design system documentation and CMS publishing, maintaining component specifications and design guidelines across 3+ years of releases.

Sr. Designer, Design Systems

June 2021 – November 2021
Promethean, Seattle, WA
  • Led production of Promethean's design system, driving its shift to token-based architecture.
  • Directed the initiative to establish design tokens, decoupling styles from components and patterns to create a scalable, production-ready foundation.
  • Ran design system decomposition sessions, reviews, and pattern consultations with the broader UX team.

Sr. Designer, Design Systems

January 2021 – June 2021
Kaiser Permanente, Pasadena, CA (Contract via Insight Global)
  • Built the design system library and toolkit structure, adopted by multiple UX teams across KP.org.
  • Led creation of infrastructure and governance documentation to launch a multi-platform design system.

UI Designer, Design Systems

June 2020 – December 2020
Lululemon, Vancouver, B.C.
  • Helped lay the production foundation of a design system for desktop and mobile web.
  • Created documentation for design system governance and cross-team implementation.

UI Designer, Design Systems

June 2019 – June 2020
REI, Kent, WA (Contract via Allovus Inc.)
  • Contributed to Cedar, REI's open-source design system, defining component structure, design tooling and library architecture, and performed visual QA on all Cedar design system work.
  • Built design system awareness across REI by collaborating with and supporting multiple internal teams.

Product Designer / UX Production Lead

August 2015 – June 2019
Microsoft, Redmond, WA (Contract via Allovus Inc.)
  • Created, updated, and maintained all Microsoft Universal Windows Platform (UWP) design toolkits.
  • Partnered with the Windows Design Studio team to expand the Windows ecosystem through wireframing, interaction pattern libraries, and end-to-end UX design.

Education

B.S., Corporate Video Communication (Minors: Computer Science, Theatre) — Southern Connecticut State University, New Haven, CT
Certificate in Character Animation — AnimationMentor.com, CA